![]() Inside that, create folders for 'userdata' and 'savedata' and put the relevant files in each. In your documents on your computer, create a file with exactly the name 'Renowned Explorers International Society'. (Don't worry, they're not, it just means you messed up what steam does with them just whatever you do, don't hit the 'delete my profile' option it offers should this happen!) If all went well you should now have support for Steam cloud saves! If you have a build uploaded to Steam already, open an close it one time to trigger the first savedata upload, then to test, and you should be able to load the same save data on a different machine too.Before starting out, firstly, never delete or 'cut, paste' the original files that steam uses - it'll make steam throw a hissy fit if you ever switch it back or start a fresh install, etc and the game can easily fall into a loop of 'your save files are corrupt'
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